LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 3, 2017 19:13:37 GMT
[attr="class","trying"] [attr="class","we1"] [attr="class","lost1"]let us play a game [attr="class","rise"] [attr="class","dying1"] [attr="class","mouths1"]The crowd was splitting up. That was always a bad sign. Eventually, Yun's ears picked up a couple of distinguishable screams erupt from the crowd, even as the club tracks continued to roll and pound the walls of LAIR. It was all the evidence he needed to deduce that the bouncers had failed to keep the hulking titan from entering, and that he was now in the process of carving a swath of destruction in his wake. Upon realizing this, Yun's eyes widened, for the very first time, with a palpable sense of concern. By chasing him through the alleys and trying to lose him in the crowd, the gamer had inadvertently unleashed the raging bull inside the proverbial china shop. And he would stop at nothing to get what he wanted, no matter what it took. Beads of sweat rolled down the young man's cheek as the throngs of dancers and club patrons parted down the middle, forming a circular blockade of bodies that framed itself around the one person Yun had been so bloody careless enough to introduce into the scene. He merely stood there, finger raised as though he were appointing Final Judgement itself. The jig was up. But rather than plead for a reprieve as any sensible person would have done, Yun could only chuckle, drawing a few confused expressions from some of the more bewildered patrons-turned-spectators. They couldn't even fathom the possibility of this bizarre scene being hilarious, in any context. Yun would have been the first to disagree with such assessments. In a rather heroic display, Yun reached over his own back and pulled down to remove his leather coat in one fluid motion, then swung the piece of apparel around so that it draped cleanly over his shoulders and fastened the clasp to keep it secure. In doing so, the appearance of his shiny black deck box would indicate that he was now ready to take the kid gloves off. " If it's a duel you're looking for," Yun shouted to the hulk, his composure fully renewed, " Then, let's duel." 1: FRESH MILK - Summons forth a bottle of fresh milk for one target Digimon to drink. When consumed, it raises that target's Strength by 2 for a duration of 3 turns. 2: BRAIN BOOSTER - Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns. 3: COOLING AGENT - Cures the Digimon of Burn. If used by the user while under Freeze or Chill, they will be inflicted with the status for an additional turn. 4: HYPER WING - Grants the Digimon a pair of wings for 3 turns, granting them the ability of flight. 5: FEATHER FALL - Grants the Digimon a resistance to fall damage for 3 turns, allowing them to easily keep their footing even from long drops. 6: WETLANDS - Soaks the entire battlefield in a swamp of ankle-high water, up to a maximum diameter of 120ft, and elevates the humidity accordingly. Fire attacks lose a full damage grade in effectiveness and Burn status cannot be inflicted as long as this card remains active, but Thunder attacks gain an additional low chance of inflicting Stun. The water dries away after 5 turns. 7: EXPANSION - Expands the Digimon's body to ten times its original size. While offering increased occupancy of space, it does not affect their actual physical strength. Has a duration of 3 turns. 8: ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen affinity (except Absolute). Lasts for 5 turns. 9: NEEDLE SPRAY - Togemon's signature attack. The user sends out a torrent spray of needles in a cone at the target direction, damaging everything in its path for low Wood damage. 10: ELECTRO SHOCKER - Kabuterimon's signature attack. The user attacks by sending out a giant ball of plasma to electrocute the foe. Inflicts moderate Thunder damage and has a moderate chance to Stun the foe for 1 turn. 11: PALMON S - Summons one Palmon that knows Root Breaker (deals low Wood damage to one target) for 2 turns. The Digimon fades away at the end of the duration. 12: GOLIATH - The Digimon is imbued with the strength of an enormous monster for 3 turns, increasing their size by five times in the process. Half of the Digimon's Defense statistic is added to their Strength for the duration. 13: THOR'S HAMMER - Zudomon's signature attack. Unleash the mighty Mjolnir, slamming down the hammer causes an area-of-effect lightning shockwave around the point of impact, extending just beyond melee range. Deals moderate Thunder damage. 14: DRAMON KILLER W - The user equips WarGreymon's Dramon Killer gauntlets. All Digimon with the "-dramon" suffix in their name will take doubled damage from all attacks that come into physical contact. This stacks with weaknesses. Has a 3 turn duration. Both Digimon and humans can wield this weapon, but humans require an Athletics score of 15 or above.
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HYPNOS
RANK 2
Subject Rho
SPIRIT
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Post by DAICHI KUMO on Sept 3, 2017 20:56:28 GMT
[attr="class","tbox"] [attr="class","uh"] BURN LIKE WILDFIRE WIPE THAT SMILE RIGHT OFF YOUR FUCKING FACE | The DJ wound the music down a tad and left it playing as he bolted for the exit too. The lights were still flickering. They could hear one another. Daichi looked up at the boy as the two bouncers writhed more clearly on the floor around him. The shred of half-chewed flesh from the second had left a bloody smear on the bright cobalt tiles.
His opponent dramatically pulled the jacket from around his shoulders and fastened it like a cape. A pristine, varnished box of cards glistened in the jumping lights on his belt. Daichi mustered a throaty chuckle as he spat another globule of blood on the floor.
"If you think those are going to save you, you're just as stupid as I thought." Daichi pushed a clambering pair of teenagers out of the way as the dance floor emptied even further. Deeper in the annals of the nightclub, other music throbbed and beat, and the pounding of feet was still clearly audible. "But, you know what? You've proved you're just about capable of running away." He grinned.
"So, I'm gonna make you a deal." Daichi shrugged off the yellow leather of his jacket, and threw it haphazardly to the side. His tanned skin bulged under the pale flashing lights of the dance floor. The fabric of his tank top was speckled with blood. The bouncers' as well as his own. "Hand over all the cards and your device, and maybe you leave here with both your kneecaps."
Behind him, something shifted in the darkness, and crackled. The song quietened again. The DJ had left it on. It rolled over to the next one. Thunderous, halfway familiar noises begun to echo around their little impromptu battleground. Daichi pulled his own Digivice out of his jeans, and felt the weight of his cards in his back pocket.
"What's it going to be?"
5 SWIPES REMAIN 01. FIRST AID - Restores a low amount of damage from the Digimon.
02. BOARD RESET - Resets the battlefield to what it was before the beginning of the fight, repairing structural damage and instantly removing any weather or terrain effects active.
03. CARD JAMMER - Immediately disables use of all Digivice card scanner functions of Digivices in the area for 3 turns, preventing the action of scanning cards during this time.
04. DISARM - Negates the currently active effects of a Weapon or Armor card that was played on an enemy Digimon, destroying the equipment in the process.
05. RECYCLE - Discard 4 cards from your deck and recover 2 that have already been used in the thread. This card does not use up a swipe.
06. EXPANSION - Expands the Digimon's to 10 times their original size. While offering increased size, it does not affect their actual strength. Lasts for 3 turns.
07. ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen Affinity (except Absolute). Lasts for 5 turns.
08. SPIRAL TWISTER - Biyomon's signature attack. The user sends out a stream of ethereal flames to attack, dealing low Wind/Fire damage and a low chance to Burn for 3 turns.
09. CELESTIAL ARROW - Angewomon's signature attack. Launch a spear of moderate Light damage at an enemy. Inflicts Virus-attribute Digimon with Fear for three turns if it connects.
10. METAL WOLF CLAW - MetalGarurumon's signature attack. Spew a vapour of air at absolute zero, dealing heavy Water damage in melee range at every direction. Enemies weak to Water will be Frozen for three turns.
11. TANGLE VINES - Summons forth a series of vines. These can be used to make a surface climbable, or upon an enemy to have a low chance of Rooting them for 2 turns. Vines fade away after 2 turns.
12. SCATTER AUGMENT - Modifies the Digimon next ranged attack to damage all foes in a cone radius. (Minimum 5ft cone, increases by 5ft for each damage category above Tiny).
13. POOP TOSS - Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny trash damage.
14. VENOM SPLASH - Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting poison.
15. DRYNESS - Dries a 250ft radius with a bright sun for a duration of 5 posts. |
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LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 3, 2017 21:27:10 GMT
[attr="class","trying"] [attr="class","we1"] [attr="class","lost1"]let us play a game [attr="class","rise"] [attr="class","dying1"] [attr="class","mouths1"]" The only thing I'm saving is a load of trouble, by taking care of this issue personally." Yun spat back with equal venom, no longer fearful of his pursuer or the terrifying physical strength he commanded. The volume diminished slightly as tracks were being changed, giving the eccentric duelist a moment to gather his thoughts. What Yun knew of this man, he obtained by way of observation: the man was a relentless juggernaut with the tenacity of a bloodhound, consumed with an insatiable thirst to drown himself in violence and gore. All others were just collateral damage, brick walls to be torn down with his bare hands. The surging pocket of darkness that hovered close to the muscular vagabond surely had to be a Digimon; the gamer knew better than to rely on superstitions or folklore to justify the presence of something that clearly emanated an aura of danger. Rather than sic whatever lurked inside on the cornered Tamer, his opponent issued an offer-- no, more like an ultimatum: surrender everything in his possession, or receive broken bones. Such inconsistency could only be met with a visible roll of Yun's eyes. " Your offer falls on deaf ears, tough guy," Yun snarks back with a grin; as he does, the strobe lights kick into effect, and the crowd starts to egg the duo on with cheers and hoots. " There never really was a choice for me, was there?" Even the meat-headed creep had no choice but to agree with his assertion. As the rhythmic flickering of the blinding white strobes intensified, the occasional flash of gold could be seen appearing and vanishing in discordant increments, too fast for normal eyes to detect without the club's lighting effects searing into their retinas. The new presence failed to cease movement, darting all around LAIR like a metallic hologram without substance, while Yun remained rooted firmly in place, assured that no harm would fall unto him. If all else failed, he had one final ace to use. As the track changed and the rhythm of steel and drums increased, Yun placed his faith in chance. " Game time." 1: FRESH MILK - Summons forth a bottle of fresh milk for one target Digimon to drink. When consumed, it raises that target's Strength by 2 for a duration of 3 turns. 2: BRAIN BOOSTER - Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns. 3: COOLING AGENT - Cures the Digimon of Burn. If used by the user while under Freeze or Chill, they will be inflicted with the status for an additional turn. 4: HYPER WING - Grants the Digimon a pair of wings for 3 turns, granting them the ability of flight. 5: FEATHER FALL - Grants the Digimon a resistance to fall damage for 3 turns, allowing them to easily keep their footing even from long drops. 6: WETLANDS - Soaks the entire battlefield in a swamp of ankle-high water, up to a maximum diameter of 120ft, and elevates the humidity accordingly. Fire attacks lose a full damage grade in effectiveness and Burn status cannot be inflicted as long as this card remains active, but Thunder attacks gain an additional low chance of inflicting Stun. The water dries away after 5 turns. 7: EXPANSION - Expands the Digimon's body to ten times its original size. While offering increased occupancy of space, it does not affect their actual physical strength. Has a duration of 3 turns. 8: ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen affinity (except Absolute). Lasts for 5 turns. 9: NEEDLE SPRAY - Togemon's signature attack. The user sends out a torrent spray of needles in a cone at the target direction, damaging everything in its path for low Wood damage. 10: ELECTRO SHOCKER - Kabuterimon's signature attack. The user attacks by sending out a giant ball of plasma to electrocute the foe. Inflicts moderate Thunder damage and has a moderate chance to Stun the foe for 1 turn. 11: PALMON S - Summons one Palmon that knows Root Breaker (deals low Wood damage to one target) for 2 turns. The Digimon fades away at the end of the duration. 12: GOLIATH - The Digimon is imbued with the strength of an enormous monster for 3 turns, increasing their size by five times in the process. Half of the Digimon's Defense statistic is added to their Strength for the duration. 13: THOR'S HAMMER - Zudomon's signature attack. Unleash the mighty Mjolnir, slamming down the hammer causes an area-of-effect lightning shockwave around the point of impact, extending just beyond melee range. Deals moderate Thunder damage. 14: DRAMON KILLER W - The user equips WarGreymon's Dramon Killer gauntlets. All Digimon with the "-dramon" suffix in their name will take doubled damage from all attacks that come into physical contact. This stacks with weaknesses. Has a 3 turn duration. Both Digimon and humans can wield this weapon, but humans require an Athletics score of 15 or above.
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HYPNOS
RANK 2
Subject Rho
SPIRIT
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Post by DAICHI KUMO on Sept 4, 2017 0:51:29 GMT
[attr="class","tbox"] [attr="class","uh"] BURN LIKE WILDFIRE WIPE THAT SMILE RIGHT OFF YOUR FUCKING FACE | "I was hoping you'd say that," Daichi grinned. He couldn't see the presence flitting from corner to corner of the dance floor, the flashes of gold that had been popping up in his periphery. He snapped his fingers and from behind a darker patch of the dance floor, his companion slunk. It snarled in its fractured, robotic tones; with its fixed grin wide, never spreading or faltering an inch. It walked forwards and took its position in front of Daichi, albeit at around half his size. The eyes on his hands stopped rolling around, and aimed themselves dead at the enemy Tamer. "This is Subject Rho."
"Now, I'm not afraid of getting my own hands dirty, but this," Daichi gestured to his Digimon. "Well, let's just say I try to be open to new experiences." He shrugged, and raised his hackles. "Plus, you have this shitty habit of dodging my punches."
Subject Rho outstretched his arm, aiming it directly at the Tamer. The eye in his palm fixed its gaze on the smaller man, then begun to mist over, going glassy and hazed., A solid layer of purple matter begun to form over it, and slowly glow. Aimed directly at his victim's chest, the Dracmon's hand begun to grow stronger and stronger.
Daichi rolled out from beside the Digimon, baring his hands. He begun to advance slowly on the smaller man with the interesting haircut, raising his hands, but remaining altogether wary. As the boxer snapped his fingers and begun to laugh, the Dracmon released the burst of energy, launching a glowing lance of dark purple plasma straight towards the Tamer's midriff.
5 SWIPES REMAIN 01. FIRST AID - Restores a low amount of damage from the Digimon.
02. BOARD RESET - Resets the battlefield to what it was before the beginning of the fight, repairing structural damage and instantly removing any weather or terrain effects active.
03. CARD JAMMER - Immediately disables use of all Digivice card scanner functions of Digivices in the area for 3 turns, preventing the action of scanning cards during this time.
04. DISARM - Negates the currently active effects of a Weapon or Armor card that was played on an enemy Digimon, destroying the equipment in the process.
05. RECYCLE - Discard 4 cards from your deck and recover 2 that have already been used in the thread. This card does not use up a swipe.
06. EXPANSION - Expands the Digimon's to 10 times their original size. While offering increased size, it does not affect their actual strength. Lasts for 3 turns.
07. ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen Affinity (except Absolute). Lasts for 5 turns.
08. SPIRAL TWISTER - Biyomon's signature attack. The user sends out a stream of ethereal flames to attack, dealing low Wind/Fire damage and a low chance to Burn for 3 turns.
09. CELESTIAL ARROW - Angewomon's signature attack. Launch a spear of moderate Light damage at an enemy. Inflicts Virus-attribute Digimon with Fear for three turns if it connects.
10. METAL WOLF CLAW - MetalGarurumon's signature attack. Spew a vapour of air at absolute zero, dealing heavy Water damage in melee range at every direction. Enemies weak to Water will be Frozen for three turns.
11. TANGLE VINES - Summons forth a series of vines. These can be used to make a surface climbable, or upon an enemy to have a low chance of Rooting them for 2 turns. Vines fade away after 2 turns.
12. SCATTER AUGMENT - Modifies the Digimon next ranged attack to damage all foes in a cone radius. (Minimum 5ft cone, increases by 5ft for each damage category above Tiny).
13. POOP TOSS - Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny trash damage.
14. VENOM SPLASH - Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting poison.
15. DRYNESS - Dries a 250ft radius with a bright sun for a duration of 5 posts. |
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LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 4, 2017 1:35:37 GMT
[attr="class","trying"] [attr="class","we1"] [attr="class","lost1"]let us play a game [attr="class","rise"] [attr="class","dying1"] [attr="class","mouths1"]As soon as the hulking man's Digimon took on a shape Yun could recognize, that of the Dracmon species, the man with the eccentric hairdo slipped his delicate fingers low enough to click the top of his deck box open, readying its contents for the brawl that was to inevitably unfold. The black imp Digimon hoists both hands up to reveal bulbous, glowing eyeballs lodged within the palms, then releases a fast-moving lance of dark energy at the behest of the beefy titan. Shit!Moments before the enemy's technique could find its mark, the strobing lights of LAIR's dance floor metamorphosed from a pale white to a radiant gold in an instant, coalescing around a single, new, luminescent form that had seemingly appeared from thin air to defend Yun from harm. In that single stretch of a few seconds, Rho's projectile dissolved with indeterminate success against the visible surface of metal, a protective armor plating, mantled by a flowing white cape that swayed behind this reptilian body as razor sharp clawed bared themselves in a defensive posture. Zubamon's quiet, heroic arrival is hailed by a crescendo of cheers and chords. Yun basks in the club's atmosphere, exhilarated by the presence of people looking for nothing more than to have a good time. It wasn't the most ideal place to have a duel, but the gamer could still wring the rush of adrenaline for every second it was worth. A fight was taking place; these people wanted to see a show unlike anything they've seen before, even at the expense of the criminal scumbags that operated this excuse for a dive. " No mercy, Zubamon!" Yun calls out, and the gleaming warrior nods in silent affirmation. Instantly, he drops into a crouched stance, but then his form begins to flicker once again; a trick of light that exploited the numerous strobes and colors of the environment to create the deception that he could, for all intents and purposes, move faster than the eye can detect. To the drugged-out patrons of LAIR, Zubamon was teleporting. Then, the armored reptile darts across the stage, keeping low to minimize wind resistance, and vaults high above the gasping crowd of onlookers — as well as Yun's dogged foe and his Digimon servant — achieving just enough altitude to curl into an acrobatic forward flip, using both the club's discordant lighting scheme and the movements of his cloak in tandem to possibly befuddle the simple-minded boxer long enough to distract him from realizing that two claws, forged of immaculate gold, threatened to carve him to bloody pieces. Yun stands by, watching the scene unfold as he withdraws a single card from his deck. 1: FRESH MILK - Summons forth a bottle of fresh milk for one target Digimon to drink. When consumed, it raises that target's Strength by 2 for a duration of 3 turns. 2: BRAIN BOOSTER - Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns. 3: COOLING AGENT - Cures the Digimon of Burn. If used by the user while under Freeze or Chill, they will be inflicted with the status for an additional turn. 4: HYPER WING - Grants the Digimon a pair of wings for 3 turns, granting them the ability of flight. 5: FEATHER FALL - Grants the Digimon a resistance to fall damage for 3 turns, allowing them to easily keep their footing even from long drops. 6: WETLANDS - Soaks the entire battlefield in a swamp of ankle-high water, up to a maximum diameter of 120ft, and elevates the humidity accordingly. Fire attacks lose a full damage grade in effectiveness and Burn status cannot be inflicted as long as this card remains active, but Thunder attacks gain an additional low chance of inflicting Stun. The water dries away after 5 turns. 7: EXPANSION - Expands the Digimon's body to ten times its original size. While offering increased occupancy of space, it does not affect their actual physical strength. Has a duration of 3 turns. 8: ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen affinity (except Absolute). Lasts for 5 turns. 9: NEEDLE SPRAY - Togemon's signature attack. The user sends out a torrent spray of needles in a cone at the target direction, damaging everything in its path for low Wood damage. 10: ELECTRO SHOCKER - Kabuterimon's signature attack. The user attacks by sending out a giant ball of plasma to electrocute the foe. Inflicts moderate Thunder damage and has a moderate chance to Stun the foe for 1 turn. 11: PALMON S - Summons one Palmon that knows Root Breaker (deals low Wood damage to one target) for 2 turns. The Digimon fades away at the end of the duration. 12: GOLIATH - The Digimon is imbued with the strength of an enormous monster for 3 turns, increasing their size by five times in the process. Half of the Digimon's Defense statistic is added to their Strength for the duration. 13: THOR'S HAMMER - Zudomon's signature attack. Unleash the mighty Mjolnir, slamming down the hammer causes an area-of-effect lightning shockwave around the point of impact, extending just beyond melee range. Deals moderate Thunder damage. 14: DRAMON KILLER W - The user equips WarGreymon's Dramon Killer gauntlets. All Digimon with the "-dramon" suffix in their name will take doubled damage from all attacks that come into physical contact. This stacks with weaknesses. Has a 3 turn duration. Both Digimon and humans can wield this weapon, but humans require an Athletics score of 15 or above.
[attr="class","lying1"]✎ DAICHI KUMO, Zubamon uses Ephemeral Gold on Daichi. ulla [newclass=.we1]background-image:url(http://i.imgur.com/s7pcgfs.png);height:380px;width:400px;padding-top:120px;overflow:hidden;[/newclass][newclass=.avatar]background-color:#363636;width:50%;padding:10px;opacity:.9;transition:1s;border:#666 1px solid;padding-top:30px;padding-bottom:30px;transition-delay:2.5s;[/newclass][newclass=.lost1]font-size:12px;font-family:Alegreya Sans SC;color:#fff;letter-spacing:2px;padding:10px;background-color:#363636;opacity:.9;border:#666 1px solid;width:50%;transition:1s;margin-top:10px;margin-bottom:10px;transition-delay:2.5s;[/newclass][newclass=.trying:hover .lost1]opacity:0;transition:1s;[/newclass][newclass=.trying:hover .avatar]opacity:0;transition:1s;[/newclass][newclass=.rise]padding-top:25px;height:475px;width:400px;background-color:#272727;opacity:.8;margin-top:200px;transition:2s;transition-delay:1s;[/newclass][newclass=.trying:hover .rise]margin-top:-360px;transition:1.5s;transition-delay:1s;[/newclass][newclass=.dying1]width:80%;padding:10px;background-color:#1a1a1a;border:#444 1px solid;opacity:0;transition:1s;[/newclass][newclass=.mouths1]color:#eee;font-size:10px;text-align:justify;height:370px;overflow:auto;padding:5px;[/newclass][newclass=.lying1]width:80%;padding:3px;background-color:#1a1a1a;color:#777;font-size:10px;text-align:left;border:#444 1px solid;margin-top:10px;padding-left:10px;padding-right:10px;opacity:0;transition:1s;[/newclass][newclass=.trying:hover .dying1]opacity:1;transition:1s;transition-delay:2.5s;[/newclass][newclass=.trying:hover .lying1]opacity:1;transition:1s;transition-delay:2.5s;[/newclass][newclass=.trying ::-webkit-scrollbar]width:7px;[/newclass][newclass=.trying ::-webkit-scrollbar-track-piece]background:#444;border-left:3px solid #1a1a1a;border-right:3px solid #1a1a1a;[/newclass][newclass=.trying ::-webkit-scrollbar-thumb]background:#000;border:#444 1px solid;[/newclass][newclass=.dying1 b]color:#508ACC[/newclass][googlefont=Alegreya Sans SC]
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HYPNOS
RANK 2
Subject Rho
SPIRIT
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Post by DAICHI KUMO on Sept 4, 2017 11:24:06 GMT
[attr="class","tbox"] [attr="class","uh"] BURN LIKE WILDFIRE WIPE THAT SMILE RIGHT OFF YOUR FUCKING FACE | The energy from Rho's attack burbled and fizzled away against a sheet of gold metal, appearing out of nowhere. Rho maintained his mindless grin, looking up at the newcomer. It was a Digimon. Daichi widened his smile. There it was. He knew it had been coming.
Just as quickly as it appeared, however, the monster -- Zubamon, he had called it -- vanished. Daichi spun, snapping his neck around to try and keep track of the flashes of gold around the dance floor, but between the snare and the whine of the synthesiser and the eclectic rapid change of the lights, it was difficult. The first slash made full contact on his upper torso, shredding through a good few layers of skin, and his tank top.
Daichi weaved underneath and forwards through the second combo; it was quick, but years of training permitted him this advantage. The counter-attack had always been his forté. Without a thought for the substance of the reptile's armour, the behemoth slammed a fist towards the creeping slit of an eye he could make out.
Rho had pivoted to find the Digimon, freeing the other Tamer from his gaze. His knuckles cracked and stretched, and the eyes in his palms begun to roll. The Dracmon imitated wrenching something free of the ground; and between metal tile and concrete beneath, a dozen sharp, gnarled wooden tendrils burst forwards, thrashing out at Zubamon. With any luck, they would lash him in place.
Daichi turned to his true opponent and saw him drawing his card. He readied his Digivice and scrambled for one of his own as the fresh wound on his shoulder seeped crimson into the fabric of his top.
"Why don't you get over here and fight me yourself, you weakling?!"Yun Yoshimasa Daichi punches Zubamon. Subject Rho uses Tendrils of Dis on Zubamon. EDIT: Roll below shows that Tendrils of Dis' Root effect was below 90 and unsuccessful.
95MR8_Ob1-100
5 SWIPES REMAIN 01. FIRST AID - Restores a low amount of damage from the Digimon.
02. BOARD RESET - Resets the battlefield to what it was before the beginning of the fight, repairing structural damage and instantly removing any weather or terrain effects active.
03. CARD JAMMER - Immediately disables use of all Digivice card scanner functions of Digivices in the area for 3 turns, preventing the action of scanning cards during this time.
04. DISARM - Negates the currently active effects of a Weapon or Armor card that was played on an enemy Digimon, destroying the equipment in the process.
05. RECYCLE - Discard 4 cards from your deck and recover 2 that have already been used in the thread. This card does not use up a swipe.
06. EXPANSION - Expands the Digimon's to 10 times their original size. While offering increased size, it does not affect their actual strength. Lasts for 3 turns.
07. ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen Affinity (except Absolute). Lasts for 5 turns.
08. SPIRAL TWISTER - Biyomon's signature attack. The user sends out a stream of ethereal flames to attack, dealing low Wind/Fire damage and a low chance to Burn for 3 turns.
09. CELESTIAL ARROW - Angewomon's signature attack. Launch a spear of moderate Light damage at an enemy. Inflicts Virus-attribute Digimon with Fear for three turns if it connects.
10. METAL WOLF CLAW - MetalGarurumon's signature attack. Spew a vapour of air at absolute zero, dealing heavy Water damage in melee range at every direction. Enemies weak to Water will be Frozen for three turns.
11. TANGLE VINES - Summons forth a series of vines. These can be used to make a surface climbable, or upon an enemy to have a low chance of Rooting them for 2 turns. Vines fade away after 2 turns.
12. SCATTER AUGMENT - Modifies the Digimon next ranged attack to damage all foes in a cone radius. (Minimum 5ft cone, increases by 5ft for each damage category above Tiny).
13. POOP TOSS - Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny trash damage.
14. VENOM SPLASH - Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting poison.
15. DRYNESS - Dries a 250ft radius with a bright sun for a duration of 5 posts. |
[attr="class","cred"]VEL OF WW[newclass=.uh]color: #aaaaaa; -webkit-text-fill-color: transparent; background: -webkit-linear-gradient(transparent, transparent),url(http://i.imgur.com/eDZLYqo.png) repeat; background: -o-linear-gradient(transparent, transparent);-webkit-background-clip: text;width:400px;position: relative; z-index: 2;[/newclass] [newclass=.tbox]width:400px;height:auto;background:#333;overflow:hidden;position: relative;padding:20px; [/newclass] [newclass=.cred]text-align:center;font-size:8px;color:rgb(132, 132, 132);letter-spacing:1px;font-family:verdana;margin-top:5px;[/newclass] [newclass=.cred a]color:rgb(132, 132, 132);font-size:8px;letter-spacing:1px;font-family:verdana;[/newclass] [Googlefont=Merriweather Sans|Cuprum|Oswald] 1-100
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LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 4, 2017 17:55:50 GMT
[attr="class","trying"] [attr="class","we1"] [attr="class","lost1"]let us play a game [attr="class","rise"] [attr="class","dying1"] [attr="class","mouths1"]Unfortunately, the scumbag and his Dracmon were a lot more experienced than Zubamon first gave them credit for, especially upon realizing that his second claw swipe had failed to connect with his intended target, and that the muscular human, though wounded, had earned an opening and was now aiming for any possible gap in his ironclad defenses, itself a consequence of the impairing effects of LAIR's strobes and music. Impressive, enough for the glittering armored reptile to deliberately permit the hulking human a free hit — though not without being inflicted with a mark in exchange for the privilege, as Zubamon barely shifted his face just low enough to avoid being slugged directly in the eye, just low enough for his nasal blade to leave a gash before his fleshy opponent could notice amidst his haze of anger and adrenaline. In that same moment, upon making contact with the lacquered dance floor, Zubamon's instincts warned him of impending danger from below, then sharply flung his body to the right, allowing him to barely — just barely — avoid a perfectly-timed assault from Rho's Tendrils of Dis with a stylish evasive roll, followed by a tuck-and-jump maneuver to return him back to a standing position. Once more, Yun had to choke back the urge to laugh at the simpleton's poignant question. " And ruin this great hairstyle?" He taunted. " I put a lot of money into achieving this look, you know!" That was a lie; all of Yun's luscious points and spikes could be achieved with plenty of patience, diligence, and a lot of store-bought gels and mousses. Not that this bloke had any of those things, among other virtues that were noticeably absent. Unwilling to waste any more of his time bantering with this burly buffoon and his loaded questions, Yun returns the majority of his focus on keeping track of Zubamon's movements, assured of his partner's eventual victory. The strobe effects provided considerable strain on his eyes, but the occasional glints of gold were all Yun needed to know that he was still alive and on the move. " Sharpen up, Zubamon! I said no mercy!" Yun hisses to his golden warrior with extra heat. The cape-wearing dragon responds with a threatening display of grinding claws, producing harmless showers of sparks as metal slid against metal, unintentionally wowing a few of the bar's inebriated onlookers in the process. No warning was given upon the golden Digimon's final, menacing swipe of his renewed talons, a dramatic display of the power he commanded as a gust of pressure emanated from his armored body as though he commanded the wind itself, cape billowing upward like it was caught in a draft; the sheer force pushed a few drunken teenagers backwards, incidentally removing them from harm's way. Two birds, one stone. Once more, Zubamon's form appears to meld with LAIR's strobes, appearing and vanishing with every half-second to elapse, confounding all bystanders that try to keep up with the warrior's movements. This time, he zigzags towards the Dracmon, throwing his weight forward into a lunging straight aimed for the Virus Digimon's right-hand side, then shifting his body to bring his left claw back around for a vicious, secondary swipe. If he hits with the first attack, all the better. It was the second strike that was performed with a deeper layer of subtext, as though Zubamon was meaning to guide the Dracmon to a specific location rather than inflict lasting harm onto it. Not that doing so was beyond his capabilities, of course. He simply knew what his Tamer expected from him, simple as that. 1: FRESH MILK - Summons forth a bottle of fresh milk for one target Digimon to drink. When consumed, it raises that target's Strength by 2 for a duration of 3 turns. 2: BRAIN BOOSTER - Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns. 3: COOLING AGENT - Cures the Digimon of Burn. If used by the user while under Freeze or Chill, they will be inflicted with the status for an additional turn. 4: HYPER WING - Grants the Digimon a pair of wings for 3 turns, granting them the ability of flight. 5: FEATHER FALL - Grants the Digimon a resistance to fall damage for 3 turns, allowing them to easily keep their footing even from long drops. 6: WETLANDS - Soaks the entire battlefield in a swamp of ankle-high water, up to a maximum diameter of 120ft, and elevates the humidity accordingly. Fire attacks lose a full damage grade in effectiveness and Burn status cannot be inflicted as long as this card remains active, but Thunder attacks gain an additional low chance of inflicting Stun. The water dries away after 5 turns. 7: EXPANSION - Expands the Digimon's body to ten times its original size. While offering increased occupancy of space, it does not affect their actual physical strength. Has a duration of 3 turns. 8: ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen affinity (except Absolute). Lasts for 5 turns. 9: NEEDLE SPRAY - Togemon's signature attack. The user sends out a torrent spray of needles in a cone at the target direction, damaging everything in its path for low Wood damage. 10: ELECTRO SHOCKER - Kabuterimon's signature attack. The user attacks by sending out a giant ball of plasma to electrocute the foe. Inflicts moderate Thunder damage and has a moderate chance to Stun the foe for 1 turn. 11: PALMON S - Summons one Palmon that knows Root Breaker (deals low Wood damage to one target) for 2 turns. The Digimon fades away at the end of the duration. 12: GOLIATH - The Digimon is imbued with the strength of an enormous monster for 3 turns, increasing their size by five times in the process. Half of the Digimon's Defense statistic is added to their Strength for the duration. 13: THOR'S HAMMER - Zudomon's signature attack. Unleash the mighty Mjolnir, slamming down the hammer causes an area-of-effect lightning shockwave around the point of impact, extending just beyond melee range. Deals moderate Thunder damage. 14: DRAMON KILLER W - The user equips WarGreymon's Dramon Killer gauntlets. All Digimon with the "-dramon" suffix in their name will take doubled damage from all attacks that come into physical contact. This stacks with weaknesses. Has a 3 turn duration. Both Digimon and humans can wield this weapon, but humans require an Athletics score of 15 or above.
[attr="class","lying1"]✎ DAICHI KUMOZubamon uses Ephemeral Gold on Subject Rho. ulla [newclass=.we1]background-image:url(http://i.imgur.com/s7pcgfs.png);height:380px;width:400px;padding-top:120px;overflow:hidden;[/newclass][newclass=.avatar]background-color:#363636;width:50%;padding:10px;opacity:.9;transition:1s;border:#666 1px solid;padding-top:30px;padding-bottom:30px;transition-delay:2.5s;[/newclass][newclass=.lost1]font-size:12px;font-family:Alegreya Sans SC;color:#fff;letter-spacing:2px;padding:10px;background-color:#363636;opacity:.9;border:#666 1px solid;width:50%;transition:1s;margin-top:10px;margin-bottom:10px;transition-delay:2.5s;[/newclass][newclass=.trying:hover .lost1]opacity:0;transition:1s;[/newclass][newclass=.trying:hover .avatar]opacity:0;transition:1s;[/newclass][newclass=.rise]padding-top:25px;height:475px;width:400px;background-color:#272727;opacity:.8;margin-top:200px;transition:2s;transition-delay:1s;[/newclass][newclass=.trying:hover .rise]margin-top:-360px;transition:1.5s;transition-delay:1s;[/newclass][newclass=.dying1]width:80%;padding:10px;background-color:#1a1a1a;border:#444 1px solid;opacity:0;transition:1s;[/newclass][newclass=.mouths1]color:#eee;font-size:10px;text-align:justify;height:370px;overflow:auto;padding:5px;[/newclass][newclass=.lying1]width:80%;padding:3px;background-color:#1a1a1a;color:#777;font-size:10px;text-align:left;border:#444 1px solid;margin-top:10px;padding-left:10px;padding-right:10px;opacity:0;transition:1s;[/newclass][newclass=.trying:hover .dying1]opacity:1;transition:1s;transition-delay:2.5s;[/newclass][newclass=.trying:hover .lying1]opacity:1;transition:1s;transition-delay:2.5s;[/newclass][newclass=.trying ::-webkit-scrollbar]width:7px;[/newclass][newclass=.trying ::-webkit-scrollbar-track-piece]background:#444;border-left:3px solid #1a1a1a;border-right:3px solid #1a1a1a;[/newclass][newclass=.trying ::-webkit-scrollbar-thumb]background:#000;border:#444 1px solid;[/newclass][newclass=.dying1 b]color:#508ACC[/newclass][googlefont=Alegreya Sans SC]
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HYPNOS
RANK 2
Subject Rho
SPIRIT
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Post by DAICHI KUMO on Sept 4, 2017 21:31:34 GMT
[attr="class","tbox"] [attr="class","uh"] BURN LIKE WILDFIRE WIPE THAT SMILE RIGHT OFF YOUR FUCKING FACE | Daichi's adversary retorted in kind, and, as he had before, sent his Digimon out for his bidding. The gold flashed in front of Subject Rho, who deftly sidestepped the first blow, and was immediately caught in the backlash of the second. A fragmented, illusory imitation of a howl echoed out beneath the music, and the Dracmon scurried back to Daichi's feet, ready to leap forwards and attack once more, with a much more primitive strike--
--when newcomers entered the scene.
All four of them were waistcoat-earpiece gangster bouncers, all wider than his adversary, all thinner than him. Some were shorter, some were taller. One pointed towards Daichi; another towards his opponent. For a brief moment more, he focused a glare that could split steel at the man with the haircut, before watching two -- one with a cattle prod, and one with a katana -- approach.
On the side of the Zubamon and his Tamer, one with a pair of tonfu, and another with brass knuckledusters flashing under the strobes, begun to bear down on them. Daichi looked down at Rho, who stabilised his frame and readied himself for another bout, the eyes in his palms staring down the bouncers.
"Didn't you see what happened outside?" Daichi turned and pointed to the two unconscious bodies on the floor, and the lump of flesh he had torn from one of their compatriots' faces. "To these two?" They stayed stoic and silent. Maybe they couldn't hear him underneath the music. Maybe they were pretending they couldn't. A grin split the boxer's face. "Bring it on, boys. Thirty seconds before you've got five broken limbs between you." He called over to the man with the haircut.
"I'll be coming back for you, kid. Don't you worry!" With that, Daichi bared his hands: and Tamer and Digimon threw themselves onto the battlefield once more.
5 SWIPES REMAIN 01. FIRST AID - Restores a low amount of damage from the Digimon.
02. BOARD RESET - Resets the battlefield to what it was before the beginning of the fight, repairing structural damage and instantly removing any weather or terrain effects active.
03. CARD JAMMER - Immediately disables use of all Digivice card scanner functions of Digivices in the area for 3 turns, preventing the action of scanning cards during this time.
04. DISARM - Negates the currently active effects of a Weapon or Armor card that was played on an enemy Digimon, destroying the equipment in the process.
05. RECYCLE - Discard 4 cards from your deck and recover 2 that have already been used in the thread. This card does not use up a swipe.
06. EXPANSION - Expands the Digimon's to 10 times their original size. While offering increased size, it does not affect their actual strength. Lasts for 3 turns.
07. ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen Affinity (except Absolute). Lasts for 5 turns.
08. SPIRAL TWISTER - Biyomon's signature attack. The user sends out a stream of ethereal flames to attack, dealing low Wind/Fire damage and a low chance to Burn for 3 turns.
09. CELESTIAL ARROW - Angewomon's signature attack. Launch a spear of moderate Light damage at an enemy. Inflicts Virus-attribute Digimon with Fear for three turns if it connects.
10. METAL WOLF CLAW - MetalGarurumon's signature attack. Spew a vapour of air at absolute zero, dealing heavy Water damage in melee range at every direction. Enemies weak to Water will be Frozen for three turns.
11. TANGLE VINES - Summons forth a series of vines. These can be used to make a surface climbable, or upon an enemy to have a low chance of Rooting them for 2 turns. Vines fade away after 2 turns.
12. SCATTER AUGMENT - Modifies the Digimon next ranged attack to damage all foes in a cone radius. (Minimum 5ft cone, increases by 5ft for each damage category above Tiny).
13. POOP TOSS - Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny trash damage.
14. VENOM SPLASH - Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting poison.
15. DRYNESS - Dries a 250ft radius with a bright sun for a duration of 5 posts. |
[attr="class","cred"]VEL OF WW[newclass=.uh]color: #aaaaaa; -webkit-text-fill-color: transparent; background: -webkit-linear-gradient(transparent, transparent),url(http://i.imgur.com/eDZLYqo.png) repeat; background: -o-linear-gradient(transparent, transparent);-webkit-background-clip: text;width:400px;position: relative; z-index: 2;[/newclass] [newclass=.tbox]width:400px;height:auto;background:#333;overflow:hidden;position: relative;padding:20px; [/newclass] [newclass=.cred]text-align:center;font-size:8px;color:rgb(132, 132, 132);letter-spacing:1px;font-family:verdana;margin-top:5px;[/newclass] [newclass=.cred a]color:rgb(132, 132, 132);font-size:8px;letter-spacing:1px;font-family:verdana;[/newclass] [Googlefont=Merriweather Sans|Cuprum|Oswald]
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LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 4, 2017 23:36:19 GMT
[attr="class","trying"] [attr="class","we1"] [attr="class","lost1"]let us play a game [attr="class","rise"] [attr="class","dying1"] [attr="class","mouths1"]Zubamon's pupils narrowed in response to the sound of a hideous screech coming from Rho. Although his first lunge missed, the second strike was more than enough to rend the enemy creature's flesh some, while also serving the exact purpose it had been meant to. But before the golden Digimon and his vampiric adversary could engage for a third time, the sound of boots stamping and beating against the floor in hurried paces could be discerned amidst the club's growing chaos. Four more presences, all of them wearing suits and armed with weapons of varying styles and makes, appeared to contend with the two Tamers and their monster servants, clearly miffed that their establishment had been unceremoniously turned into a dueling grounds. Though Yun hardly cared for the feelings of Shibuya's seedy underground, he could at least feel a degree of general sympathy for their predicament. After all, Tamers usually didn't make a habit of picking fights with people without a proper reason. Of course, as this lumbering asshole had proven tonight, there was an exception to every rule of thumb. Two of LAIR's armed goons collaborated with the other pair to bring down the brawling trespassers, and were even willing to tackle an opponent that was clearly willing to shred them to pieces if it meant fulfilling their objectives. It was a match made in Heaven, if "Heaven" were actually called "Hell". Ignoring the barbaric lunatic's insistence that he would be last on the menu, Yun reached behind the small of his back and retrieved a small, white object that occasionally flickered with the same golden hue that his own partner Digimon's armor displayed with regular frequency: his own Digivice. He needed to create an escape route, far too many people would be chasing him down, in addition to that one, and Yun felt far more pressed by the latter. He needed a strategy. With a skilled flourish, Yun manipulates the card in his other hand with nimble fingers, then pulls it through his device's card reader as though he were cutting with a sword. " Needle Spray, activate!" Zubamon's eyes flickered cactus green, if only for a brief second, before he practically slid his way across the dance floor and directly in front of his leather-clad master in a single, fluid movement so that he could dramatically fling his cape outward, unleashing a literal torrent of silvery, pointed needles from its depths at the two beefy bodyguards. It didn't take rocket science for the golden warrior to deduce that no innocents were to be harmed with the activation of any card, and he made certain to follow this unspoken rule as well over five-hundred of the little pins embedded themselves into each creep's skin with harrowing accuracy, putting them into a state of momentary shock as they fell to the floor, useless and out of commission. All that was left was to find a way out of this mess. (OOC: Needle Spray used, 4 scans remaining.) 1: FRESH MILK - Summons forth a bottle of fresh milk for one target Digimon to drink. When consumed, it raises that target's Strength by 2 for a duration of 3 turns. 2: BRAIN BOOSTER - Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns. 3: COOLING AGENT - Cures the Digimon of Burn. If used by the user while under Freeze or Chill, they will be inflicted with the status for an additional turn. 4: HYPER WING - Grants the Digimon a pair of wings for 3 turns, granting them the ability of flight. 5: FEATHER FALL - Grants the Digimon a resistance to fall damage for 3 turns, allowing them to easily keep their footing even from long drops. 6: WETLANDS - Soaks the entire battlefield in a swamp of ankle-high water, up to a maximum diameter of 120ft, and elevates the humidity accordingly. Fire attacks lose a full damage grade in effectiveness and Burn status cannot be inflicted as long as this card remains active, but Thunder attacks gain an additional low chance of inflicting Stun. The water dries away after 5 turns. 7: EXPANSION - Expands the Digimon's body to ten times its original size. While offering increased occupancy of space, it does not affect their actual physical strength. Has a duration of 3 turns. 8: ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen affinity (except Absolute). Lasts for 5 turns.
9: NEEDLE SPRAY - Togemon's signature attack. The user sends out a torrent spray of needles in a cone at the target direction, damaging everything in its path for low Wood damage. 10: ELECTRO SHOCKER - Kabuterimon's signature attack. The user attacks by sending out a giant ball of plasma to electrocute the foe. Inflicts moderate Thunder damage and has a moderate chance to Stun the foe for 1 turn. 11: PALMON S - Summons one Palmon that knows Root Breaker (deals low Wood damage to one target) for 2 turns. The Digimon fades away at the end of the duration. 12: GOLIATH - The Digimon is imbued with the strength of an enormous monster for 3 turns, increasing their size by five times in the process. Half of the Digimon's Defense statistic is added to their Strength for the duration. 13: THOR'S HAMMER - Zudomon's signature attack. Unleash the mighty Mjolnir, slamming down the hammer causes an area-of-effect lightning shockwave around the point of impact, extending just beyond melee range. Deals moderate Thunder damage. 14: DRAMON KILLER W - The user equips WarGreymon's Dramon Killer gauntlets. All Digimon with the "-dramon" suffix in their name will take doubled damage from all attacks that come into physical contact. This stacks with weaknesses. Has a 3 turn duration. Both Digimon and humans can wield this weapon, but humans require an Athletics score of 15 or above.
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HYPNOS
RANK 2
Subject Rho
SPIRIT
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Post by DAICHI KUMO on Sept 5, 2017 16:38:00 GMT
[attr="class","tbox"] [attr="class","uh"] BURN LIKE WILDFIRE WIPE THAT SMILE RIGHT OFF YOUR FUCKING FACE | Cattle prod lunged first. The katana held his stance, glaring at Daichi past the edge of the blade.
The boxer feinted left and let the electrified prong of the weapon hiss past him in the air, lunging around with a sweeping fist. He collided with the jaw of the first bouncer and sent him reeling backwards; but the katana swung down to cleave at his other side seconds later. It caught a fraction of his bicep, leaving a deep gash through his arm and soliciting a bestial roar.
"YOU'RE FUCKING DEAD!" Daichi spun with a renewed, vigorous bloodlust in his stare. He threw himself at the katana-wielding goon, catching him off-guard and smacking the blade free of his hand with the flat of his palm. It clattered to the floor, leaving the boxer free to grasp both of the man's wrists with his own, twist them around for muscle tension, grin, and launch his forehead square towards his target's face.
He yanked downward next with both hands, straining as the bouncer recovered his poise. By the time he felt the force on his arms and the steadily-increasing pain, it was already over. With a single, fleshy pop, both of the bouncer's biceps limply flailed like dead fish and he stumbled backwards with a yelp. His shoulders were both dislocated.
The prod Daichi's back that came next was as familiar as ever. It was the most harrowing precursor to one of his least favourite sensations, of all he had experienced. The electric surge of the cattle prod gripped his entire body and rooted him to the floor as he gritted his teeth and snarled under his breath, focusing his sight on a single, throbbing, pulsating strobe light in the gantry above. Its user cried out, victoriously, as he retracted the prod after a few seconds, and let his guard down.
He was not expecting Daichi to spin around and knock the pole from his hand. He was also not expecting the behemoth to lunge forwards, grasp his dominant wrist in both hands, and snap it in twain like a brittle twig. Bone sprung through flesh and blood begun to well, profusely, from the gaping wound.
"I promised five between you, right?" He snarled feverishly, glaring up at his would-be assailant with a fire in his bloodshot eyes, his flesh still strained and tensing from the shock. He moved to the right wrist next, mimicking the injury of the left with another resonating crack. The bouncer shrieked. "That's two." He lunged forward as hard as he could, knuckles white, and felt a rib splinter beneath his fist. "Three."
That was enough for the bouncer. His eyes rolled back in his head and his body fell limp. Daichi dropped him, letting him clatter to the floor next to his cattle prod. He spun, focusing his glare on the one who had brought the katana down upon him. He ran his finger across the open wound on his arm, letting the blood flicker blue-red-purple-green-pink-red-red-red under the coloured strobe.
"N-no, no, no--" With his shoulders comically limp, he shuffled backwards on the seat of his pants, frantically peering behind him and looking at the wall as Daichi slowly approached. "P-please, please, pleasepleaseplease, no, no, no--AGGGGH!" CRUNCH.
"Four." The juggernaut's foot, with the sturdy, bloodied rubber of his boot, was pressed down hard on what remained of the bouncer's left kneecap. He was writhing as best he could with two dislocated shoulders, his body flailing. Death throes. Daichi brought the other boot down in kind on his right kneecap, deftly flattening it with another CRUNCH. "Five." The second bouncer passed out.
"Where were we--" As Daichi spun to consider his original target, he saw it. Thin, wispy clouds, appearing from near the doorway to the nightclub's foyer. Half a dozen black cylinders rolled in silently, beneath the music, and begun to hiss, louder, and louder. Daichi could smell it before the clouds hit his nostrils. Thick. Acrid. Peppery.
Tear gas.
5 SWIPES REMAIN 01. FIRST AID - Restores a low amount of damage from the Digimon.
02. BOARD RESET - Resets the battlefield to what it was before the beginning of the fight, repairing structural damage and instantly removing any weather or terrain effects active.
03. CARD JAMMER - Immediately disables use of all Digivice card scanner functions of Digivices in the area for 3 turns, preventing the action of scanning cards during this time.
04. DISARM - Negates the currently active effects of a Weapon or Armor card that was played on an enemy Digimon, destroying the equipment in the process.
05. RECYCLE - Discard 4 cards from your deck and recover 2 that have already been used in the thread. This card does not use up a swipe.
06. EXPANSION - Expands the Digimon's to 10 times their original size. While offering increased size, it does not affect their actual strength. Lasts for 3 turns.
07. ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen Affinity (except Absolute). Lasts for 5 turns.
08. SPIRAL TWISTER - Biyomon's signature attack. The user sends out a stream of ethereal flames to attack, dealing low Wind/Fire damage and a low chance to Burn for 3 turns.
09. CELESTIAL ARROW - Angewomon's signature attack. Launch a spear of moderate Light damage at an enemy. Inflicts Virus-attribute Digimon with Fear for three turns if it connects.
10. METAL WOLF CLAW - MetalGarurumon's signature attack. Spew a vapour of air at absolute zero, dealing heavy Water damage in melee range at every direction. Enemies weak to Water will be Frozen for three turns.
11. TANGLE VINES - Summons forth a series of vines. These can be used to make a surface climbable, or upon an enemy to have a low chance of Rooting them for 2 turns. Vines fade away after 2 turns.
12. SCATTER AUGMENT - Modifies the Digimon next ranged attack to damage all foes in a cone radius. (Minimum 5ft cone, increases by 5ft for each damage category above Tiny).
13. POOP TOSS - Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny trash damage.
14. VENOM SPLASH - Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting poison.
15. DRYNESS - Dries a 250ft radius with a bright sun for a duration of 5 posts. |
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LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 5, 2017 18:08:31 GMT
[attr="class","trying"] [attr="class","we1"] [attr="class","lost1"]let us play a game [attr="class","rise"] [attr="class","dying1"] [attr="class","mouths1"]Yun stares at the titan's advance against the two other guards, finding himself utterly speechless to his own surprise. The club's tattooed minions stand no possible chance of achieving victory against this superior foe; his attacks are too wild, too straightforward, too brutal for even these hardened criminals to withstand. He could not be subdued, nor brought to his knees. Yet, his foes were never given the choice to beg for their lives, or plead for mercy. One by one, the bouncers fall, but the titanic fist-fighter spares no quarter and continues to break bones. In that moment, Yun could see his opponent's expression shift between two distinctive poles: blind rage, and sadistic glee. Not a man, is he-- but a heartless monster. Yet, the duelist struggles--no, refuses to accept this as the final outcome. Every opponent has a weakness, that was one of gaming's most prominent rules of thumb. This may be a real fight, but the principles were similar all the same. And Yun was inescapably determined to figure out the secret of this warrior's boundless, uncontrollable fury, whatever it took, however long it would last. Truly, a game of Sherlockian proportions that would last throughout the ages! Zubamon senses his partner's resolve to overcome this nigh-impossible challenge and spins dramatically, cape swirling in perfect circles to face the tan-skinned giant and his Dracmon subordinate. Sliding backwards in a colorful shower of metallic sparks, he closely analyzed the Tamer and Digimon's attack patterns for an opening to exploit, a vantage point to strike from, even something that could be used as a weapon-- Just then, the unmistakable glow of an electric baton sails through the strobes and lights of LAIR, forcefully removed from the grasp of the man unfortunate enough to momentarily attract the rage of Yun's opponent as it clatters a short distance away from several open bottles of expensive liquors and wines that had been frantically jostled or tipped from their original places. Obstacles in the form of freshly-decommissioned bouncers, and the formidable tag-team combo that served as Yun's predators for the night, were all that stood between Zubamon and certain escape. The golden dragon crouches once again, his armor flickering in time with the club's strobe lights-- --only for a noxious odor unlike anything he had ever experienced before quickly found its way into Zubamon's nostrils and burned them just enough to force him into raising his cape to filter out the scent. Thin, white strands of smoke rapidly begun clouding his ability to see the main entrance, where the gruesome twosome currently occupied. Whatever it was, the foul gas had made Zubamon reel momentarily. Then came the screams. "Fuck! The cops are here!" Yun adopts an expression of instant panic, and draws another card from his deck. " Zubamon!" Unexpectedly, the added chaos served to Zubamon's advantage, as it created the opening he had been searching for this entire time: people started clearing the floor in droves, and it would certainly make it that much more difficult for the massive hulk of a human and his vampiric minion to reach his operator before the authorities arrived. As the club's track begins to approach its finish, the glittering dragon knight darts, bobs, and weaves over the debris scattered across the floor and vaults past the grinning Dracmon in a signature metallic flash, using both claws to scoop up the largest bottle of alcohol among the pile, and the active cattle prod that was to be used as the proverbial match for a truly explosive finish. Zubamon leaps onto a curved metal railing to use as a platform to dash across, this time away from the vampire Digimon and his master, as they were not who he was focused on. Once he reached approximately halfway across the makeshift platform, the dragon chucked the bottle of spirits toward the center of the dance floor as hard as his strength could allow him to. Yun doesn't have to ask any questions to know precisely what to do next. " Attack card, activate!" Crunch. The bottle shatters with excessive force, throwing its amber contents over a great area of space and soaking a few of the stage's wires in the process. Good. All for a more dynamic finish. Yun smiles as Zubamon leaps heroically into the air, his back arched while his cape flutters as if in slow motion, holding the cattle prod aloft with the intent to swing it downward with full force. Yun glares defiantly at his adversary, confident that they would meet again, and swiped his final card through the reader. " Thor's Hammer!" As though empowered by the god of thunder himself, the golden dragon's baton appears to physically melt and warp as it makes contact with the puddle of alcohol, the liquid itself acting as a conductor that led directly to the club's electrical systems, including the headache-inducing strobe effects. A bubble of bluish-white light surges briefly from the prod's spherical tip, then pulls itself in before it turns into that distinguishable golden flicker-- THOOM-BZZZRRRRTTT! Every single piece of equipment throughout LAIR shrieks and screams as if the entire building were in agony. The club's patrons devolve into even further panic now as sparks literally rain down on them from nearly every angle, desperately seeking to escape the madness that had utterly demolished this once-prominent Shibuya nightlife establishment. Soon, darkness would fall inside the club, which gave Zubamon enough time to rush back to Yun and guide the bewildered human discreetly through the back entrance and as far away from the scene as possible. To everyone else, the two had seemingly disappeared without a trace. (OOC: Thor's Hammer scanned. 3 scans left.) 1: FRESH MILK - Summons forth a bottle of fresh milk for one target Digimon to drink. When consumed, it raises that target's Strength by 2 for a duration of 3 turns. 2: BRAIN BOOSTER - Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns. 3: COOLING AGENT - Cures the Digimon of Burn. If used by the user while under Freeze or Chill, they will be inflicted with the status for an additional turn. 4: HYPER WING - Grants the Digimon a pair of wings for 3 turns, granting them the ability of flight. 5: FEATHER FALL - Grants the Digimon a resistance to fall damage for 3 turns, allowing them to easily keep their footing even from long drops. 6: WETLANDS - Soaks the entire battlefield in a swamp of ankle-high water, up to a maximum diameter of 120ft, and elevates the humidity accordingly. Fire attacks lose a full damage grade in effectiveness and Burn status cannot be inflicted as long as this card remains active, but Thunder attacks gain an additional low chance of inflicting Stun. The water dries away after 5 turns. 7: EXPANSION - Expands the Digimon's body to ten times its original size. While offering increased occupancy of space, it does not affect their actual physical strength. Has a duration of 3 turns. 8: ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen affinity (except Absolute). Lasts for 5 turns.
9: NEEDLE SPRAY - Togemon's signature attack. The user sends out a torrent spray of needles in a cone at the target direction, damaging everything in its path for low Wood damage. 10: ELECTRO SHOCKER - Kabuterimon's signature attack. The user attacks by sending out a giant ball of plasma to electrocute the foe. Inflicts moderate Thunder damage and has a moderate chance to Stun the foe for 1 turn. 11: PALMON S - Summons one Palmon that knows Root Breaker (deals low Wood damage to one target) for 2 turns. The Digimon fades away at the end of the duration. 12: GOLIATH - The Digimon is imbued with the strength of an enormous monster for 3 turns, increasing their size by five times in the process. Half of the Digimon's Defense statistic is added to their Strength for the duration.
13: THOR'S HAMMER - Zudomon's signature attack. Unleash the mighty Mjolnir, slamming down the hammer causes an area-of-effect lightning shockwave around the point of impact, extending just beyond melee range. Deals moderate Thunder damage. 14: DRAMON KILLER W - The user equips WarGreymon's Dramon Killer gauntlets. All Digimon with the "-dramon" suffix in their name will take doubled damage from all attacks that come into physical contact. This stacks with weaknesses. Has a 3 turn duration. Both Digimon and humans can wield this weapon, but humans require an Athletics score of 15 or above.
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HYPNOS
RANK 2
Subject Rho
SPIRIT
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Post by DAICHI KUMO on Sept 6, 2017 0:54:05 GMT
[attr="class","tbox"] [attr="class","uh"] BURN LIKE WILDFIRE WIPE THAT SMILE RIGHT OFF YOUR FUCKING FACE | The duelist and the boxer glared at each other in kind, head spinning from the cylinder to one another. Daichi went to lunge; but the sting of tear gas begun to fill his nostrils and malt in his mouth. He waded through it, only to see a good bottle of liquor wasted, and a card swiped.
That was it. Electricity arced through the room around the trio, shearing through clouds of acrid off-white-green vapour. Strobes burst; on the dance floor, there was a downpour of shattered glass. The DJ turntables begun to spark and throb, a streak of regular smoke rising from them amongst the thickening clouds of tear gas. Then, just... darkness.
By the time Daichi waved his hands through the fumes and his bloodshot, reddened eyes could make out the patch of half-darkness where the tamer and his Digimon had stood. Nothing. Rho slunk away into the darkness as the titan's knees buckled and every cavity on his face begun to stream. Daichi raised his hands and screamed.
"IF YOU CAN HEAR ME OUT THERE, KID," The gas was worming its way into his eyes, now. He could barely see. Everything welted and burned viciously, like a chemical burn or vinegar on an open wound. "WE'RE NOT FUCKING DONE HERE," He grimaced and his body contorted as his Dracmon vanished. "I'M GOING TO HUNT YOU DOWN THROUGH THIS CITY, NO MATTER WHAT IT TAKES,"
Flashlight beams sheared through the clouds.
"AND I'M GOING TO CRUSH YOU."
"POLICE! EVERYONE FREEZE!" Gas masks and nine-millimetre pistols.
"YOU HEAR ME, KID?"
"You! Hands above your head, now!"
"I'M GOING TO MAKE YOU WISH AND PRAY," Slowly, the titan raised his hackles.
"Hands above your damn head!"
"...THAT YOU'D NEVER BEEN FUCKING BORN." The police converged on Daichi Kumo, with his Digimon, his victim, and the remaining patrons of LAIR nowhere to be seen. Just the boxer and a field of bodies strewn across an unlit vinyl tile floor. Slowly, the behemoth closed his eyes. The last thing he could see before he did was the glint of silver chains in his periphery, blurred and smudged from the gas.
Click.
5 SWIPES REMAIN 01. FIRST AID - Restores a low amount of damage from the Digimon.
02. BOARD RESET - Resets the battlefield to what it was before the beginning of the fight, repairing structural damage and instantly removing any weather or terrain effects active.
03. CARD JAMMER - Immediately disables use of all Digivice card scanner functions of Digivices in the area for 3 turns, preventing the action of scanning cards during this time.
04. DISARM - Negates the currently active effects of a Weapon or Armor card that was played on an enemy Digimon, destroying the equipment in the process.
05. RECYCLE - Discard 4 cards from your deck and recover 2 that have already been used in the thread. This card does not use up a swipe.
06. EXPANSION - Expands the Digimon's to 10 times their original size. While offering increased size, it does not affect their actual strength. Lasts for 3 turns.
07. ELEMENT CHAMELEON - Shifts a single resist/weakness/null of a target Digimon to a chosen Affinity (except Absolute). Lasts for 5 turns.
08. SPIRAL TWISTER - Biyomon's signature attack. The user sends out a stream of ethereal flames to attack, dealing low Wind/Fire damage and a low chance to Burn for 3 turns.
09. CELESTIAL ARROW - Angewomon's signature attack. Launch a spear of moderate Light damage at an enemy. Inflicts Virus-attribute Digimon with Fear for three turns if it connects.
10. METAL WOLF CLAW - MetalGarurumon's signature attack. Spew a vapour of air at absolute zero, dealing heavy Water damage in melee range at every direction. Enemies weak to Water will be Frozen for three turns.
11. TANGLE VINES - Summons forth a series of vines. These can be used to make a surface climbable, or upon an enemy to have a low chance of Rooting them for 2 turns. Vines fade away after 2 turns.
12. SCATTER AUGMENT - Modifies the Digimon next ranged attack to damage all foes in a cone radius. (Minimum 5ft cone, increases by 5ft for each damage category above Tiny).
13. POOP TOSS - Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny trash damage.
14. VENOM SPLASH - Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting poison.
15. DRYNESS - Dries a 250ft radius with a bright sun for a duration of 5 posts. |
[attr="class","cred"]VEL OF WW[newclass=.uh]color: #aaaaaa; -webkit-text-fill-color: transparent; background: -webkit-linear-gradient(transparent, transparent),url(http://i.imgur.com/eDZLYqo.png) repeat; background: -o-linear-gradient(transparent, transparent);-webkit-background-clip: text;width:400px;position: relative; z-index: 2;[/newclass] [newclass=.tbox]width:400px;height:auto;background:#333;overflow:hidden;position: relative;padding:20px; [/newclass] [newclass=.cred]text-align:center;font-size:8px;color:rgb(132, 132, 132);letter-spacing:1px;font-family:verdana;margin-top:5px;[/newclass] [newclass=.cred a]color:rgb(132, 132, 132);font-size:8px;letter-spacing:1px;font-family:verdana;[/newclass] [Googlefont=Merriweather Sans|Cuprum|Oswald]
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Post by RASMUS on Sept 6, 2017 1:50:42 GMT
[googlefont="Electrolize|VT323"] HOLD ON SOMETHING HAS HAPPENED...
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