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Post by xiii on Sept 5, 2017 0:57:47 GMT
[nospaces] [attr="class","info_bg"] [attr="class","info_num"] 01. |
[attr="class","info_head"] SURPRISE ! |
[break] [attr="class","info_text"] To celebrate some of our more active members that have been actively contributing to the overall plot and progress of the site, we are rewarding them with a special fifteen-card set designed after their characters. They will receive three packs from these special sets for free, as well! On top of that, these packs, for this moment, will be entirely exclusive to the characters they are associated with. That means nobody else can buy them - sorry! Don't feel left out, though, there will be more opportunities for character packs in the future. [break][break] To claim your special packs, post in this thread. You won't obtain any cards until you claim your packs.[break][break] For the rest of you - we thank you for being a part of Digimon : Unity. By posting in this thread, you may claim one free 3-Card Pack from the starter set - cards that are otherwise impossible to obtain. Post in this thread to claim your pack.[break][break] [break][break] [newclass=.info_bg]width:400px;background-color:#171717;[/newclass] [newclass=.info_num] width:60px;padding:10px;background-color:#c13030;font:11px Merriweather Sans;color:#eee;font-weight:bold;text-align:center; [/newclass] [newclass=.info_head] width:320px;padding:10px;background-color:#343434;font:11px Merriweather Sans;color:#c13030;font-weight:bold;text-align:center;letter-spacing:6px;text-shadow:1px 1px #000; [/newclass] [newclass=.info_text]width:80%;background-color:#222222;font:10px verdana;color:#eee;text-align:justify;padding:15px;margin-top:10px;[/newclass] [Googlefont=Merriweather Sans|Cuprum]
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WEB TROOPERS
RANK 1
Terriermon
SPIRIT
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Post by Rukia Date on Sept 5, 2017 1:04:50 GMT
Claiming the three pack.
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WEB TROOPERS
RANK 2
Kumomon
SPIRIT
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Post by Hideo Kino on Sept 5, 2017 1:05:56 GMT
Well, that's an interesting way to make people feel special. Congrats, guys.
Claiming a free three pack.
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LONER
RANK 3
Tawna
SPIRIT
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Post by Haru Toriya on Sept 5, 2017 1:13:02 GMT
Cool event huh? Wayyyy better than that silly Crest of the Week we had ~ Expect more of this in the future!
Claiming Haru's stuff by the by
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Post by RASMUS on Sept 5, 2017 1:14:32 GMT
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DARK TAMER
RANK 1
GRAVEMON
SPIRIT
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Post by Samara Boseki on Sept 5, 2017 1:16:05 GMT
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LONER
RANK 2
Bookmon
SPIRIT
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Post by Mizuki Haruka on Sept 5, 2017 1:16:58 GMT
im claiming this because ramus told me to.
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WEB TROOPERS
RANK 0
Azrael
SPIRIT
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Post by Asahi Sol on Sept 5, 2017 1:23:11 GMT
Claiming my free 3-card pack
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THE SHINJUKU BUSTERS
RANK 4
Panthermon
SPIRIT
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Post by Obito Kamigawa on Sept 5, 2017 1:29:47 GMT
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LONER
RANK 4
KoKabuterimon
SPIRIT
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Post by Toshiro Emiya on Sept 5, 2017 1:35:01 GMT
Claiming a free three pack.
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THE SHINJUKU BUSTERS
RANK 3
SPIRIT
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Post by Akio Higashi on Sept 5, 2017 1:35:54 GMT
Claiming my three card pack. Please and Thank you.
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NIGHTMARE
RANK 2
Tsukaimon
SPIRIT
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Post by Rosaline Corzett on Sept 5, 2017 5:11:17 GMT
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Post by sopdet on Sept 5, 2017 11:14:34 GMT
Rukia Date [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC13 - Pebble Shower Allows a Digimon to call upon a tiny storm of small rocks and rubble, inflicting tiny Earth damage to one target.
SC23 - Venom Splash Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting Poison.
SC26 - Knockout Powder Summons forth a toxic dust over a single target, which has a tiny chance (must roll 90 or higher) of inflicting sleep.
Hideo Kino [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC01 -Legendary Ride: Behemoth Rips open a fiery portal to the netherworld, summoning forth a demonic motorcycle for a Tamer's or Digimon's use for a total of 5 turns. It's rumored to have once been used by a powerful demon lord. This card increases movement speed to a high degree.
SC10 - Soul Jar Summons forth a jar filled with spirits. When consumed, it raises that target's Essence by 2 for a duration of 3 turns.
SC21 - Dark Spike Allows a Digimon to summon forth a painful spike crafted from shadows, impaling one target for tiny Dark damage.
Asahi Sol [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC06 - Immune System Boost Injects a target Digimon with a healthy medicine. Raises the target's Vitality by 2 for a duration of 3 turns.
SC17 - Brush Whip Allows a Digimon to summon forth a thorny vine, which will whip the nearest enemy for tiny Wood damage.
SC28 - Dryness Dries a 250ft radius with a bright sun for a duration of 5 posts.
Toshiro Emiya [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC03 - Negation Magic A Taps into a dark magic, creating an arcane field around one target Tamer or Digimon. Any damage that is tiny or lower will be negated on contact with this field for 3 turns until the spell wears off.
SC04 - Super Optimizer Raises all statistics of one target Tamer or Digimon by 1 for a duration of 3 turns.
SC29 - Rainbow Fragment Can be used as any affinity (besides for Absolute) in ability crafting.
Akio Higashi [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC04 - Super Optimizer Raises all statistics of one target Tamer or Digimon by 1 for a duration of 3 turns.
SC12 - Petite Fire Blaster Allows a Digimon to create a tiny ball of fire, which, when thrown at a single target, inflicts tiny Fire damage.
SC21 - Dark Spike Allows a Digimon to summon forth a painful spike crafted from shadows, impaling one target for tiny Dark damage.
Rosaline Corzett [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC15 - Rain Splash Allows a Digimon to call upon the power of the rain, splashing one target and inflicting tiny Water damage.
SC19 - Poop Toss Allows a Digimon to summon forth a pile of gunk created from an undesirable reason. Can be tossed at one target to inflict tiny Trash damage.
SC25 - Deep Tendrils Summons forth a collection of blackened tentacles, which have a tiny chance (must roll 90 or higher) of gripping a single target and inflicting Root.
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Post by sopdet on Sept 5, 2017 11:46:04 GMT
Mizuki Haruka [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
FL01 - Soul Arrow - Launches a bolt of slow-moving Absolute energy at a target for low damage. Non-homing.
FL02 - Mind Aegis - Ritual to conjure a spherical shield around a single human target. Renders the target invulnerable to all damage for 3 turns. However, if the user of Mind Aegis is struck by a single physical attack during this time, Mind Aegis will immediately be disabled.
FL03 - Forbidden Mantra - Reduces all other stats to 1 and Roots the user. Doubles user's Intellect. Lasts for 3 turns. First hit landed on the user will remove both the Root effect and the stat changes.
FL04 - Chaos Burst - Prowl a library of unknowable spells from a dimension of eldritch apocrypha. Roll a dice between 1 and 5 and launch a fast-moving bolt of energy towards a target. If 1, energy is low Fire damage. If 2, energy is low Water damage. If 3, energy is low Wind damage. If 4, energy is low Earth damage. If 5, energy will heal the target for low damage, but deal moderate light damage to undead Digimon.
FL05 - Medical Exoskeleton A - Human usage only. Temporarily boosts Vitality and Athletics of a Tamer by 5 for 3 posts.
FL06 - Power Spell - Raises a target's Strength by 10 points for 3 turns. Cannot be used on user's Digimon.
FL07 - Guard Spell - Raises a target's Defense by 10 points for 3 turns. Cannot be used on user's Digimon.
FL08 - Mystic Spell - Raises a target's Intellect by 10 points for 3 turns. Cannot be used on user's Digimon.
FL09 - Glow Spell - Raises a target's Essence by 10 points for 3 turns. Cannot be used on user's Digimon.
FL10 - Burst Spell - Raises a target's Dexterity by 10 points for 3 turns. Cannot be used on user's Digimon.
FL11 - Eldritch Light - Releases a bright flash from the user, dazzling everyone for a turn. After that turn, the light will remain as a strong source of illumination around the user for 3 turns. Lower level Digimon have a low chance of being Stunned for 1 turn.
FL12 - Simulcast - Does not use a swipe. One per deck max. Can cast two "Spell" cards in a single post. Prevents the use of any further "Spell" cards for next two turns.
FL13 - Firestorm - A large AoE fire explosion which does not discriminate between friend or foe. Radius 15ft around Digimon, dealing moderate Fire damage and a low chance to Burn for 2 turns. Will prevent the use of any further "Spell" cards for the remainder of the thread, and prevent the use of any further cards whatsoever for the next two turns.
FL14 - Akashic Records Imbues the tamer's Digimon with great wisdom only rivalled by that of AncientWisemon, allowing them to learn everything about a single target Digimon species (Name, Attribute, Moves, Weaknesses i.e).
FL15 - Rewrite Allows the user to for 1 turn change the affinity and/or status effect inflicted of any move they use that turn to any affinity (except Absolute) or standard status effect they desire. All other effects of the move stay the same.
- Mental Fragment x3
- Metal Fragment x3
Obito Kamigawa [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
JF01 - Alter - The user's Affinity and Resist are swapped. If they are the same already, the user may swap an Affinity and a Weakness. Lasts for 3 turns. One per deck max.
JF02 - Prowl - Allows a Digimon in appropriate darkness to essentially dematerialise, and reappear somewhere in the immediate area, provided it is also appropriately dark. Does not have to be used at nighttime or indoors -- shadow will also work. Can be used in combat.
JF03 - Jungle Shield A - Usable by humans only. Requires 5 Athletics or above. A small, mossy buckler wielded by a human that reduces all damage aimed at it by a single category, provided it has been used by Champion Digimon or below. It only covers a round area, and can be easily dislodged if the Tamer is knocked off-balance. Lasts for 4 turns, but Fire attacks will incinerate the shield immediately, irrespective of level or damage category.
JF04 - Battle Harness A - For use only on quadrupedal Digimon. Allows a Tamer to safely mount said Digimon. Limits Digimon to exclusive use of basic attacks, but boosts Strength and Dexterity by 10 points each. Lasts for 3 posts, or until the Tamer dismounts.
JF05 - Roar - The user channels all the spirit of the digital jungles, roaring in a most terrifying manner. Knocks back all Digimon in front of the user by 10 feet, and also has a low chance of inflicting Fear for 3 turns. For Digimon a lower level than the user, this is raised to a moderate chance.
JF06 - Salamon S - Summons a single Salamon that knows Puppy Howl (deals low Light damage) for 2 turns.
JF07 - Panthermon S - Can only be used by Rank 1 Tamer or above. Summons a Panthermon that knows Spiral Flame (low Fire damage) for 3 Turns.
JF08 - BlackGatomon S - Can only be used by Rank 2 Tamer or above. Summons a BlackGatomon that knows Black Lightning Paw (low Dark damage) and Black Lightning Howl (low chance of inflicting Stun for 2 turns, can be used once per summon) for 3 turns.
JF09 - Black Claws W - Summons a pair of BlackGatomon's copied SaberLeomon claws for Digimon use. This set of easy-to-use lightweight claws boosts the user’s Dexterity by 5 Points and Strength by 5 Points while worn. Inflicts low Dark element damage. Fades away after 3 turns.
JF10- Cat's Eye - Empowers a target Digimon's vision dramatically, allowing them to see-through walls and/or forms of cloaking or invisibility.
JF11 - Day & Night - For the next 3 turns, Light & Dark affinity attacks are changed to the opposite affinity. (I.E Dark becomes Light, Light become Dark)
JF12 - Viral Slayer - Empowers a target Digimon with the power of a Virus Busters family Digimon. For the next three turns, all damage the user inflicts to Virus Attribute Digimon is increased by a damage category.
JF13 - Last Resort - A card that can only be used if the tamer has no other card swipes remaining. Their partner Digimon gains +10 to all stats for 2 turns.
JF14 - Necro Eclipse.- AncientSphinxmon's signature attack. The user lets out a roar with the power of death itself. Inflicts moderate Dark damage in a cone, with a tiny chance to instantly kill NPC Digimon.
JF15 - Shining Space - Covers the field (in a 250ft radius) in a beautiful, dark void with flickering starlight for 3 turns. Light and Dark affinity Digimon in this void lose any Light or Dark weaknesses they may have.
- Dark Fragment x3
- Light Fragment x3
Samara Boseki [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
FN01 - Spookwave Unleashes a pulse of Dark affinity spiritual energy around the area. While inflicts no damage, has a moderate chance of inflicting Fear to all non-Dark affinity/Virus Digimon.
F02 - Pain Recycle For every card in your deck that has been already swiped, restore a tiny amount of health to a target.
FN03 - Dusk Causes the sun to be shrouded by a dark cloud, blotting out the light and causing a darkness similar to night time for a duration of 7 turns. If used inside, this cloud instead fills the room, creating a pitch black darkness. Any dark damage that is dealt in this darkness is increased by one stage of damage.
FN04 - Red Mist Creates a thin red mist over the field of battle. This mist deals tiny dark damage to any non-Virus attribute Digimon (or Tamers) for a duration of 5 turns, in which after it will dissipate by itself.
FN05 - Paranoia Any Digimon not under the control of the user of this card will start to suffer from an intense paranoia for a duration of 3 turns. Any dark affinity abilities will have a moderate chance of inflicting Fear during the effect of this card.
FN06 - Horrific Axe W Summons forth a small hand-axe that appears normal in every way - however this weapon is actually cursed by an evil spirit. With every strike, this weapon deals moderate dark damage, until the weapon breaks apart after 3 turns, in which it will deal low dark damage to the Tamer or Digimon that used it.
FN07 - Spirit Thread The Tamer that swipes this card is linked with one other Tamer of their choice by means of an ethereal thread for a duration of 3 turns. This thread cannot be cut or broken by any means. Every time the user of this card would take dark damage, the target connected to them takes it instead.
FN08 - Attack from the Shadows Empowers a target Digimon with dark energies. Their next three attacks (be it ability or basic) will ignore any resistances or nullifications to the dark affinity.
FN09 - Spiked Cage Creates a cage over one target, with spikes on both the inside and the outside. This effectively Roots the target for a duration of 3 turns. If any Tamer or Digimon physically attacks this cage, they will take low dark damage.
FN10 - Dracmon S Summons forth a small Dracmon, an undead vampire Digimon that leeches life from his enemies. Can use the Vampiric Leech ability (deals tiny dark damage, and restores tiny health if successful) to slowly wither away life from his enemies. After 3 turns, Dracmon returns to dust.
FN11 - Bakemon S Summons forth a terrifying Bakemon from the afterlife. This undead ghost Digimon can inflict terror in its enemies with its Dark Terror ability (inflicts low dark damage to one target, and has a moderate chance of inflicting fear) along with fearsome dark basic attacks.
FN12 - Trick Or Treat Roll one dice when this card is used. If lower than 50 is rolled, than the user of this card takes moderate dark damage. If 50 or higher is rolled, than the user and their Digimon partner will be restored by a high amount of damage.
FN13 - Grave Pains An evil spirit takes refuge in the Tamer that used this cards body, and within one other target Tamer's body. Every turn for a duration of 3 turns, both Tamers take dark damage based upon how many cards they have swiped. 1 card = tiny damage, 2 cards = low damage, 3-4 cards = moderate damage, 5 cards or more = high damage.
FN14 - Grateful Dead Choose three cards in your deck. Your opponent(s) then choose three in theirs. Those cards count as swiped (but do not count against any player's swipe limit) and cannot be used for the rest of the battle.
FN15 - Zombie Spike Armor A Equips an undead Digimon with a spiky medieval armor. While this armor offers no defensive boosts, it does deal moderate dark damage to any target that attacks the Digimon equipped with it with a physical attack or ability. Degrades after 3 turns.
- Dark Fragment x3
- Dark Shard x3 - Affinity Shards provide two uses for ability crafting.
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LONER
RANK 0
Jorge the Gazimon
SPIRIT
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Post by Xavi Navarro on Sept 5, 2017 15:48:16 GMT
I'd like to claim a 3 card pack please.
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