LONER
RANK 2
Zubamon
SPIRIT
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Post by Yun Yoshimasa on Sept 5, 2017 16:01:00 GMT
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Post by Naoko Takara on Sept 5, 2017 18:06:57 GMT
I shall claim a 3 card pack too.
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WEB TROOPERS
RANK 1
ToyAgumon
SPIRIT
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Post by Shimato Saigyouji on Sept 6, 2017 6:31:06 GMT
Would like to claim a three card pack if at all possible! Thank you for your time!
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Post by usagi on Sept 6, 2017 9:52:01 GMT
Xavi Navarro [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC10 - Soul Jar Summons forth a jar filled with spirits. When consumed, it raises that target's Essence by 2 for a duration of 3 turns.
SC11 - Energy Drink Summons forth a high-octane energy drink for one target Digimon to drink. When consumed, it raises that target's Dexterity by 2 for a duration of 3 turns.
SC06 - Immune System Boost Injects a target Digimon with a healthy medicine. Raises the target's Vitality by 2 for a duration of 3 turns.
Naoko Takara [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC17 - Brush Whip Allows a Digimon to summon forth a thorny vine, which will whip the nearest enemy for tiny Wood damage.
SC22 - Refreshing Light Bathes one target Tamer or Digimon, healing a tiny amount of damage from them.
SC05 - Clean Up Cures your partner Digimon of all status effects currently inflicting them, but you cannot use any other cards for the remainder of the battle.
Shimato Saigyouji [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC04 - Super Optimizer Raises all statistics of one target Tamer or Digimon by 1 for a duration of 3 turns.
SC27 - Dampen Wets a 250ft radius with a light rain for a duration of 5 posts.
SC12 - Petite Fire Blaster Allows a Digimon to create a tiny ball of fire, which, when thrown at a single target, inflicts tiny Fire damage.
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WEB TROOPERS
RANK 2
Vulcan
SPIRIT
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Post by Kojima Keiko on Sept 6, 2017 23:10:08 GMT
One 3 card pack and large Coke, please.
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LONER
RANK 2
Mirrormon
SPIRIT
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Post by Kasumi Iwamoto on Sept 7, 2017 15:06:20 GMT
Claiming dem pack.
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NIGHTMARE
RANK 2
Serpentemon
SPIRIT
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Post by Kaida Adachi on Sept 7, 2017 22:14:50 GMT
Claiming a pack!
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Post by Deleted on Sept 8, 2017 20:24:34 GMT
The good thing about reading everything while you wait is that no promotion misses your discerning eye. Please and thank you.
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NIGHTMARE
RANK 0
Ryuk the Geistmon
SPIRIT
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Post by Hadezu Gōsuto on Sept 9, 2017 7:27:48 GMT
like i'd ever turn down something that's free. hook a brotha up, pls.
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Post by sopdet on Sept 16, 2017 2:24:12 GMT
Kojima Keiko[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC14 - Feather Gust Allows a Digimon to call upon a small windstorm, inflicting tiny Wind damage to one target.
SC15 - Rain Splash Allows a Digimon to call upon the power of the rain, splashing one target and inflicting tiny Water damage.
SC17 - Brush Whip Allows a Digimon to summon forth a thorny vine, which will whip the nearest enemy for tiny Wood damage.
Kasumi Iwamoto[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC04 - Super Optimizer Raises all statistics of one target Tamer or Digimon by 1 for a duration of 3 turns.
SC11 - Energy Drink Summons forth a high-octane energy drink for one target Digimon to drink. When consumed, it raises that target's Dexterity by 2 for a duration of 3 turns.
SC17 - Brush Whip Allows a Digimon to summon forth a thorny vine, which will whip the nearest enemy for tiny Wood damage.
Kaida Adachi[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC23 - Venom Splash Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting Poison.
SC30 - Blank Card Used in ability crafting.
SC30 - Blank Card Used in ability crafting.
@freestyle [googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC03 - Negation Magic A Taps into a dark magic, creating an arcane field around one target Tamer or Digimon. Any damage that is tiny or lower will be negated on contact with this field for 3 turns until the spell wears off.
SC04 - Super Optimizer Raises all statistics of one target Tamer or Digimon by 1 for a duration of 3 turns.
SC30 - Blank Card Used in ability crafting.
Hadezu Gōsuto[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC05 - Clean Up Cures one your partner Digimon of all status effects currently inflicting them, but you cannot use any other cards for the remainder of the battle.
SC23 - Venom Splash Splashes a single target in a venom, which has a tiny chance (must roll 90 or higher) of inflicting Poison.
SC28 - Dryness Dries a 250ft radius with a bright sun for a duration of 5 posts.
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NIGHTMARE
RANK 3
Kotemon
SPIRIT
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Post by Kimura Kyōryoku on Sept 16, 2017 23:05:09 GMT
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Post by Hinata Ueno on Sept 17, 2017 1:04:55 GMT
Tfw I didn't know this exists. Can I have pack too pls?
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NIGHTMARE
RANK 1
Taki
SPIRIT
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Post by Masaru Moto on Sept 17, 2017 1:13:11 GMT
i didn't know this was a thing either yoo
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Post by sopdet on Sept 17, 2017 16:02:32 GMT
Haru Toriya[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
MP01 - Memory Wipe - All Digimon currently in battle forget the use of their mostly recently used special attack for 5 turns.
MP02 - Silver Tongue - Increases a Tamer's Charisma by 10 for 2 turns.
MP03 - Mind Crush - Any mental damage that your Digimon partner deals has a moderate chance of inflicting Sleep for a duration of 3 turns.
MP04 - Brain Jack - Take control of one enemy summon for a duration of 3 turn.
MP05 - Dimension Swap Opens up a portal to a different dimension around your partner Digimon and one target. This portal sucks both targets within and switches their positions with each other
MP06 - Mu Wave - Pulses a wave of void energy across the battlefield. For three turns, all resistances and weaknesses Digimon naturally carry are completely negated.
MP07 - X Scratch - Meicoomon's signature attack. The user attacks with a pair of sharpened claws that rip through space, slashing in a X-shaped pattern. Inflicts moderate Mental damage and ignores any Defense buff on enemies of the same stage or lower.
MP08 - Ternary Space - Converts the area over a 250ft radius into a corrupted mess of real world and distorted data for 5 turns. As the distortions last, Mental and Dark affinity Digimon have a doubled chance of inflicting status effects.
MP09 - Fury Extractor - Your partner Digimon goes Berserk for 3 turns, their Strength increasing by 5. Additionally, taking moderate damage or higher will increase the duration of this effect by 1 extra turn and increase the Strength boost by 2 further. MP10 - Berserk Infection - Your partner Digimon becomes infected with a malignant virus that for 3 turns, remaining dormant and undetectable. Physical contact with Digimon during this time spreads the virus. When the duration ends, all infectees are inflicted with Berserk and have their Defence and Essence decreased by 10 for 3 turns.
MP11 - Cursed Claw - Summons a set of Meicrackmon's claw gauntlets for 3 turns, they emanating a distorted aura. Attacks with these claws inflict Moderate Dark damage and have a moderate chance to inflict Curse for 3 turns. (Humans require 9 Athletics) MP12 - Unidentified Flying Kiss - Vademon's signature attack. The user blows a kiss, sending an erratically flying heart projectile to the foe. Deals tiny Mental damage and has a Absolute chance of inflicting Fear for 3 turns.
MP13 - Gene Barrier - Creates a hexagonal barrier around your partner Digimon, completely defending against one attack. Additionally for 3 turns, the user gains a resistance to the affinity of the blocked attack.
MP14 - Shokushu W - The user gains multiple copies of Apocalymon's tentacles for 3 turns. While disallows the user from using their abilities, these autonumous limbs alter the user's basic attack to inflict Absolute damage and have incredible range. Half of all damage inflicted is absorbed as health for the user. Digimon Only.
MP15 - Brain Rupture - Ebemon's signature attack. The user launches a cracking program into the target's brain with a violet ray. Inflicts tiny Mental damage and has a High chance of inflicting Stun for a turn, and if successful; halves the target's Intellect for 3 turns. Additionally, the user gains this amount of Intellect for the same duration.
x3 Mental Fragment
x3 Dark Fragment
Kimura Kyōryoku[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC09 - Brain Booster Increases the size of one Digimon's brain by a slight amount. Raises the target's Intellect by 2 for a duration of 3 turns.
SC10 - Soul Jar Summons forth a jar filled with spirits. When consumed, it raises that target's Essence by 2 for a duration of 3 turns.
SC17 - Brush Whip Allows a Digimon to summon forth a thorny vine, which will whip the nearest enemy for tiny Wood damage.
Hinata Ueno[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC14 - Feather Gust Allows a Digimon to call upon a small windstorm, inflicting tiny Wind damage to one target.
SC15 - Rain Splash Allows a Digimon to call upon the power of the rain, splashing one target and inflicting tiny Water damage.
SC27 - Dampen Wets a 250ft radius with a light rain for a duration of 5 posts.
Masaru Moto[googlefont="Electrolize|VT323"] PACK OPENED! you obtained...
SC02 Steel Sword W Calls forth a steel longsword for either a Tamer's or Digimon's use. Increases Strength (or Athletics) by +2 for a duration of 3 turns until the weapon fades away.
SC16 - Steel Metal Coating Allows a Digimon to coat their weapon, claw, tail, or fist with a hardened steel that breaks upon their next basic attack, which will deal tiny Metal damage.
SC29 - Rainbow Fragment Can be used as any affinity (besides for Absolute) in ability crafting.
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Post by Deleted on Sept 22, 2017 10:42:44 GMT
3-card pack, if you'd please, and I've done all the newbro stuff again!
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